Update to Stockfish 13

This commit is contained in:
Peter Osterlund
2021-02-20 13:04:45 +01:00
parent 6d5e8e0b17
commit 4d2ef64ce8
57 changed files with 1164 additions and 943 deletions

View File

@@ -1,6 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -472,8 +472,6 @@ TBTables TBTables;
// If the corresponding file exists two new objects TBTable<WDL> and TBTable<DTZ>
// are created and added to the lists and hash table. Called at init time.
void TBTables::add(const std::vector<PieceType>& pieces) {
if (sizeof(char*) < 8 && pieces.size() >= 6)
return; // Not enough address space to support 6-men TB on 32-bit OS
std::string code;
@@ -1002,7 +1000,7 @@ uint8_t* set_sizes(PairsData* d, uint8_t* data) {
// so that d->lowestSym[i] >= d->lowestSym[i+1] (when read as LittleEndian).
// Starting from this we compute a base64[] table indexed by symbol length
// and containing 64 bit values so that d->base64[i] >= d->base64[i+1].
// See http://www.eecs.harvard.edu/~michaelm/E210/huffman.pdf
// See https://en.wikipedia.org/wiki/Huffman_coding
for (int i = d->base64.size() - 2; i >= 0; --i) {
d->base64[i] = (d->base64[i + 1] + number<Sym, LittleEndian>(&d->lowestSym[i])
- number<Sym, LittleEndian>(&d->lowestSym[i + 1])) / 2;
@@ -1143,7 +1141,7 @@ void* mapped(TBTable<Type>& e, const Position& pos) {
if (e.ready.load(std::memory_order_acquire))
return e.baseAddress; // Could be nullptr if file does not exist
std::unique_lock<std::mutex> lk(mutex);
std::scoped_lock<std::mutex> lk(mutex);
if (e.ready.load(std::memory_order_relaxed)) // Recheck under lock
return e.baseAddress;
@@ -1442,7 +1440,7 @@ WDLScore Tablebases::probe_wdl(Position& pos, ProbeState* result) {
// If n = 100 immediately after a capture or pawn move, then the position
// is also certainly a win, and during the whole phase until the next
// capture or pawn move, the inequality to be preserved is
// dtz + 50-movecounter <= 100.
// dtz + 50-move-counter <= 100.
//
// In short, if a move is available resulting in dtz + 50-move-counter <= 99,
// then do not accept moves leading to dtz + 50-move-counter == 100.