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Update to Stockfish 13
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@@ -1,6 +1,6 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
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Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@@ -472,8 +472,6 @@ TBTables TBTables;
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// If the corresponding file exists two new objects TBTable<WDL> and TBTable<DTZ>
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// are created and added to the lists and hash table. Called at init time.
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void TBTables::add(const std::vector<PieceType>& pieces) {
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if (sizeof(char*) < 8 && pieces.size() >= 6)
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return; // Not enough address space to support 6-men TB on 32-bit OS
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std::string code;
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@@ -1002,7 +1000,7 @@ uint8_t* set_sizes(PairsData* d, uint8_t* data) {
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// so that d->lowestSym[i] >= d->lowestSym[i+1] (when read as LittleEndian).
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// Starting from this we compute a base64[] table indexed by symbol length
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// and containing 64 bit values so that d->base64[i] >= d->base64[i+1].
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// See http://www.eecs.harvard.edu/~michaelm/E210/huffman.pdf
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// See https://en.wikipedia.org/wiki/Huffman_coding
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for (int i = d->base64.size() - 2; i >= 0; --i) {
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d->base64[i] = (d->base64[i + 1] + number<Sym, LittleEndian>(&d->lowestSym[i])
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- number<Sym, LittleEndian>(&d->lowestSym[i + 1])) / 2;
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@@ -1143,7 +1141,7 @@ void* mapped(TBTable<Type>& e, const Position& pos) {
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if (e.ready.load(std::memory_order_acquire))
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return e.baseAddress; // Could be nullptr if file does not exist
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std::unique_lock<std::mutex> lk(mutex);
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std::scoped_lock<std::mutex> lk(mutex);
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if (e.ready.load(std::memory_order_relaxed)) // Recheck under lock
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return e.baseAddress;
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@@ -1442,7 +1440,7 @@ WDLScore Tablebases::probe_wdl(Position& pos, ProbeState* result) {
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// If n = 100 immediately after a capture or pawn move, then the position
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// is also certainly a win, and during the whole phase until the next
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// capture or pawn move, the inequality to be preserved is
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// dtz + 50-movecounter <= 100.
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// dtz + 50-move-counter <= 100.
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//
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// In short, if a move is available resulting in dtz + 50-move-counter <= 99,
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// then do not accept moves leading to dtz + 50-move-counter == 100.
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