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https://github.com/peterosterlund2/droidfish.git
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Remove unneeded code from buildSrc.
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63
buildSrc/src/main/java/chess/PgnToken.java
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63
buildSrc/src/main/java/chess/PgnToken.java
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/*
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DroidFish - An Android chess program.
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Copyright (C) 2011 Peter Österlund, peterosterlund2@gmail.com
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package chess;
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/** A token in a PGN data stream. Used by the PGN parser. */
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public class PgnToken {
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// These are tokens according to the PGN spec
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public static final int STRING = 0;
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public static final int INTEGER = 1;
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public static final int PERIOD = 2;
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public static final int ASTERISK = 3;
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public static final int LEFT_BRACKET = 4;
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public static final int RIGHT_BRACKET = 5;
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public static final int LEFT_PAREN = 6;
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public static final int RIGHT_PAREN = 7;
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public static final int NAG = 8;
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public static final int SYMBOL = 9;
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// These are not tokens according to the PGN spec, but the parser
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// extracts these anyway for convenience.
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public static final int COMMENT = 10;
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public static final int EOF = 11;
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// Actual token data
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int type;
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String token;
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PgnToken(int type, String token) {
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this.type = type;
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this.token = token;
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}
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/** PGN parser visitor interface. */
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public interface PgnTokenReceiver {
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/** If this method returns false, the object needs a full re-initialization, using clear() and processToken(). */
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boolean isUpToDate();
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/** Clear object state. */
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void clear();
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/** Update object state with one token from a PGN game. */
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void processToken(GameTree.Node node, int type, String token);
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/** Change current move number. */
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void setCurrent(GameTree.Node node);
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}
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}
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